The play follows the traditional picaresque format, a literary style developed during the height of Spain's Golden Age in which a clever but poor hero, a picaro, uses their wits and tricks to survive in a corrupt and crumbling society. Drawing inspiration from 16th-century picaresque novellas like Lazarillo de Tormes and Francisco de Quevedo's The Swindler, Cookie is a story of desperation disguised as elite ambition. At its center is Gunnar Churchwell, a sleazy yet charismatic suit salesman who arrives in Madrid, only to be recruited by the egomaniacal ringleader of a grifting crew of makeshift "tailors." Their baseline rule for survival is simple: "never let them know you are hungry." Cookie unfolds around The Lair, a twisted aluminum sculpture resembling a street scaffold. The performance is a story of desperation disguised as elite ambition, highlighting anti-heroes who maneuver through the cracks of a glittering superpower purely to secure their next meal. Georgia Gardner Gray works across painting, performance, and theater. Her vivid canvases depict exaggerated figures in social spaces--bars, apartments, rehearsal rooms, city streets--each imbued with the comedy, absurdity, instability, and contradiction inherent in our modern lives. As an accomplished playwright, Gray captures the tension between intimacy and display, self-awareness and satire.
Manhattan, New York, NY